Spielerisch wird euch hingegen eher ein traditioneller Fun-Shooter à la Serious Sam vorgesetzt, der mit übersinnlichen Spezialkräften, einem Moralsystem sowie Fahr- bzw. Die Entwickler entführen euch in ein bizarres Horror-Western-Szenario, das frisch und unverbraucht wirkt. Trotz mehrfach wechselnder Publisher hat es Darkwatch am Ende doch noch zur Marktreife gebracht und dank Ubisoft auch nach Europa geschafft - und das sogar ungeschnitten sowie vorbildlich lokalisiert. You would never expect an enemy to desert a post so far off, but these enemies don’t just see you, they smell you, and once they get a whiff, you’re on the menu. I ran across an arrow-shooting undead brave dug in about 50 yards out and, retreating to grab the range rifle I’d discarded a ways back, the brainy ghoul took after me while my back was turned. It also happens to contain multiple endings, gaming’s first unobtrusive sex scene (see inset) and enemy AI that would make Bungie blush. This is no by-the-numbers see-(and-kill)-the-scary-monsters FPS (which would have sufficed), but a highly tactical first-person action-shooter with two delectably ill-intentioned added features: bone-crunching melee combat and an omnibus of vampiric powers. Darkwatch has been at the very top of my must-have list since the day I laid eyes on it-the premise and setting being what they are-but little did I know that this was merely set dressing for a deeply rewarding tactical FPS/adventure experience.
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